It's textured BIGDOOR5 as lower on both sides (while we'll never see the lower tex), and also as upper on the stairs side.īut missing upper texture completely when looking at it from the yellow key side so we have a small HOM, and would have much larger one with this door closed. It's stuck in the open position (8 below ceiling). The other however - connected to the guts-textured corridor - is much weirder. This is opened by one of the red-eyed-skull nonswitches by the ceiling. One of them - connected to the throne-room - is fireblu on that end (so totally hidden as a door) and SP_HOT1 on yellow key end.
The yellow key sector has remotely openable door sectors on both sides.įully equipped with DOORTRAKs on the sides and stuff. This is kind of the most bizarre part to me. The 'always open' door to yellow key room (sector 65). Or possibly 'emergency fix in last minute, screw the logic'.ġ. I just wonder if there's any consensus / opinions regarding the weirdnesses of this map.Ī few of them seem like deliberate attempts at obscurity and making the whole thing feel out of this world.Ī few others do actually feel like rushed mapping mistakes though. So I'm pretty sure it's a bit of a dead horse, but at the same time I didn't quite found a previous topic aside of this decade old rant.